
Small creature.
Big personality.
Samsung — Willow
Modelling, grooming & keyframe animation.
Mimic Productions for Kingdom of Something.
Extraordinary creatures. Unmistakable life.
We create digital beings for film, games
and immersive worlds.
IN GOOD COMPANY
Clients & collaborators





From the familiar to the fantastical, we bring anatomy, texture and performance together.
Photoreal animals. Expressive characters. Entirely new species. Built around your story.
Explore our services
Made for the close-up.

Built for another world.

A character to remember.

Presence you can feel.

Samsung — Willow
Modelling, grooming & keyframe animation.
Mimic Productions for Kingdom of Something.

The Hunger Games
The Ballad of Songbirds & Snakes.
Animal scanning, modelling & texturing.
Mimic Productions for Film Service Babelsberg.

Etisalat
Character rigging & animation.
Mimic Productions through UPP.cz.
Production: Big Kahuna Films / IMPACT BBDO.




Performance is more than motion.
It is weight, intent and a sense of life.
3D scanning and performance capture bring real-world reference into the creative process.
Rigging, animation and simulation turn detailed assets into expressive digital beings.
Real-time optimisation and AI-assisted approaches support interactive creature experiences.

Creature design, digital craft and performance. Together in our Potsdam-Babelsberg studio.
Part of Mimic Productions, we bring modelling, grooming, rigging and animation together to build creatures for your production.
Meet Mimic CreaturesExplore Mimic ProductionsPROJECT QUESTIONS
Practical answers to help plan your next creature.
Discuss your projectA creature studio develops digital animals, imagined species and expressive characters. Mimic Creatures brings concept design, modelling, texturing, grooming, rigging and animation together for film, games, advertising and immersive experiences. The disciplines included depend on the production brief.
Explore creature production servicesYes. Mimic Creatures works with realistic animals and stylised characters. Anatomy, silhouette, materials and performance are developed around the story and audience. A photoreal close-up and a stylised game character need different levels of surface detail and different movement choices.
See creature and character projectsA model defines the creature’s shape and surface. Rigging adds controls and deformation so it can be posed; animation creates its performance over time. A production may also need fur simulation, lighting and integration. Agree which stages are required before commissioning the asset.
Read about creature riggingA creature design can be shared across formats, but its technical assets often need adaptation. Film shots may prioritise close-up detail, while games and XR require assets that fit real-time rendering budgets. Meshes, materials, rigs and fur should be reviewed for each destination.
Explore real-time creature technologySend a short description of the creature, visual references, its intended use and the actions it needs to perform. Include your target delivery date and any existing assets. An early idea is enough to begin a discussion; the team can then clarify the creative and technical scope.
Discuss your creature project